Bøger i The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning serien
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- Bog
- 93,95 kr.
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- Youth, Risk, and Opportunity in the Digital World
338,95 kr. Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.
- Bog
- 338,95 kr.
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- Teens, Teachers, and Mobile Media in a Los Angeles High School
235,95 kr. A year in the life of a ninth-grade English class shows how participatory culture and mobile devices can transform learning in schools.
- Bog
- 235,95 kr.
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- Mobile Communication, Disability, and Inequality
240,95 - 511,95 kr. How communication technologies meant to empower people with speech disorders-to give voice to the voiceless-are still subject to disempowering structural inequalities.
- Bog
- 240,95 kr.
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- Youth, New Media, and the Ethics Gap
235,95 - 383,95 kr. How young people think about the moral and ethical dilemmas they encounter when they share and use online content and participate in online communities.
- Bog
- 235,95 kr.
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- Crafting e-Fashion with DIY Electronics
483,95 kr. Introducing students to the world of wearable technology.
- Bog
- 483,95 kr.
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- Digital Storytelling with Scratch
93,95 kr. Helping students create interactive and animated stories about positive change in their communities.
- Bog
- 93,95 kr.
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- Bog
- 93,95 kr.
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- Connecting Youth, Games, and Learning
448,95 kr. An exploration of games as systems in which young people participate as gamers, producers, and learners.
- Bog
- 448,95 kr.
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- Bog
- 93,95 kr.
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- Bog
- 93,95 kr.
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- Bog
- 93,95 kr.
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- A Cultural History of Children's Software
93,95 kr. How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.
- Bog
- 93,95 kr.
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93,95 kr. - Bog
- 93,95 kr.
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362,95 kr. Contributors discuss how growing up in a world saturated with digital media affects the development of young people's individual and social identities.
- Bog
- 362,95 kr.
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- Bog
- 93,95 kr.
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- What Making Video Games Can Teach Us about Learning and Literacy
373,95 kr. How making and sharing video games offer educational benefits for coding, collaboration, and creativity.
- Bog
- 373,95 kr.
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- Youth, Risk, and Opportunity in the Digital World
252,95 kr. Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.
- Bog
- 252,95 kr.
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- Why Children Need to Learn Programming
218,95 kr. Why every child needs to learn to code: the shift from "computational thinking" to computational participation.
- Bog
- 218,95 kr.
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- Kids Living and Learning with New Media
193,95 - 448,95 kr. An examination of young people's everyday new media practices-including video-game playing, text-messaging, digital media production, and social media use.
- Bog
- 193,95 kr.