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  • - A Field Guide to the Hidden World of Everyday Design
    af Roman Mars & Kurt Kohlstedt
    308,95 kr.

    A NEW YORK TIMES, WASHINGTON POST, USA TODAY, AND PUBLISHERS WEEKLY BESTSELLER “[A] diverse and enlightening book . . . The 99% Invisible City is altogether fresh and imaginative when it comes to thinking about urban spaces.” —The New York Times Book Review“Here is a field guide, a boon, a bible, for the urban curious. Your city’s secret anatomy laid bare—a hundred things you look at but don’t see, see but don’t know. Each entry is a compact, surprising story, a thought piece, an invitation to marvel. Together, they are almost transformative. To know why things are as they are adds a satisfying richness to daily existence. This book is terrific, just terrific.” —Mary Roach, New York Times bestselling author of Stiff, Grunt, and Gulp“The 99% Invisible City brings into view the fascinating but often unnoticed worlds we walk and drive through every day, and to read it is to feel newly alive and aware of your place in the world. This book made me laugh, and it made me cry, and it reminded me to always read the plaque.” —John Green, New York Times bestselling author of The Fault in Our Stars and Turtles All The Way DownA beautifully designed guidebook to the unnoticed yet essential elements of our cities, from the creators of the wildly popular 99% Invisible podcast Have you ever wondered what those bright, squiggly graffiti marks on the sidewalk mean? Or stopped to consider why you don't see metal fire escapes on new buildings? Or pondered the story behind those dancing inflatable figures in car dealerships?99% Invisible is a big-ideas podcast about small-seeming things, revealing stories baked into the buildings we inhabit, the streets we drive, and the sidewalks we traverse. The show celebrates design and architecture in all of its functional glory and accidental absurdity, with intriguing tales of both designers and the people impacted by their designs. Now, in The 99% Invisible City: A Field Guide to Hidden World of Everyday Design, host Roman Mars and coauthor Kurt Kohlstedt zoom in on the various elements that make our cities work, exploring the origins and other fascinating stories behind everything from power grids and fire escapes to drinking fountains and street signs. With deeply researched entries and beautiful line drawings throughout, The 99% Invisible City will captivate devoted fans of the show and anyone curious about design, urban environments, and the unsung marvels of the world around them.

  • - Travel the World with 100 Off-the-Rails Puzzles
    af Richard Wolfrik Galland
    153,95 kr.

    Based on the award-winning board game, the 100 original challenges take you on a global adventure via train-track. For puzzlers and board game enthusiasts alike.

  • af Jeff Herne
    233,95 kr.

    Illustrated with more than 300 stunning colour photographs, Modelling British Aircraft of World War Two, provides essential guidance on how to get started, from choosing the best kit to preparing your workspace with the right tools, paints and equipment.  It gives tips on the use of reference material, construction techniques and painting recipes. Step-by-step building and painting of the following models is covered: 1/48 Hurricane Mk IIc1/32 Spitfire Mk IIa1/48 Mosquito Mk VI1/48 Swordfish Mk II1/72 Lancaster B III Instructional use of after-market detailing kits and accessories is given along with advice on fitting a base or creating a diorama. There is a chapter on Royal Air Force camouflage and markings.

  • af Geraint Thomas
    153,95 - 198,95 kr.

    Tour de France champion Geraint Thomas's inside guide to the greatest road climbs in cycling

  • - 10,000 amazing general knowledge questions
    af DK
    153,95 kr.

  • af Mr Joseph A. McCullough
    136,95 kr.

    Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand. This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Some armies will use dark magic to summon the souls and corpses of traitors from the past, while others will recall the spirits of loyal warriors that gave their lives and willingly fight again. This book also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle, and watch as they grow in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.

  • - Large format edition
    af Jamie Thomson
    123,95 kr.

    Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek.In THE WAR-TORN KINGDOM, revolution rages in Sokara. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator, Grieve Marlock. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in the city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king, Skabb. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known world in the world's first open world gamebook saga.Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you ever dreamed of.Role-playing as you've never known it before - in the amazing world of the FABLED LANDS.

  • af Arin Murphy-Hiscock
    288,95 kr.

    The ultimate guide to the blockbuster Assassin's Creed game franchise.

  • af David Pullen Ceng Cenv Miagre
    468,95 kr.

    Britains has been a world-leading toy and model manufacturer for over 120 years. This book reproduces, in full colour, all model catalogues issued by Britains during the 1970s, and lists all the items shown in the catalogues, complete with the original UK retail prices. This is the essential guide to the models of the 1970s.

  • - Role-Play the Best Campaign Ever-No Matter the Game!
    af James D’Amato
    133,95 kr.

    Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience.

  • af Lonely Planet
    98,95 - 103,00 kr.

  • - 200 of the Deadliest Su Doku Puzzles
    af The Times Mind Games
    83,95 kr.

    Challenge yourself at home with word and number puzzles Specially compiled to provide the most deadly Su Doku challenge, this is the only volume for Su Doku enthusiasts who need a puzzle that really tests their mettle.

  • - Cyberpunk Skirmish Rules
    af Joseph McGuire
    284,95 kr.

    Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a data-jack, you can see and manipulate the flow of digital data through the real world -- for you, reality is limitless. Welcome to Reality''s Edge, a wargame so shiny you are going to need mirror shades. Set in a dystopian cyberpunk future, players take on the role of a data-jack, a mercenary hacker who leads a small team of trusted operatives and disposable freelancers. Funded by shadow backers, the data-jacks accept jobs from faceless clients for profit, glory, and better chrome . . . always better chrome.Battles take place in the concrete jungle known as the Sprawl, but data-jacks must remain wary of the threat posed by Cyberspace. Hacking rules are pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning data-jack. No-one plugged into Cyberspace is entirely safe from intrusion, and the electronic sprites and digital djinn you can deploy alongside your team can be just as dangerous as any mercenary or assassin.Gameplay focuses on individual characters, with each skirmish offering you the opportunity to earn experience and equipment for your data-jack and operatives. A wide range of items and upgrades are available, from advanced weaponry and synthetics through to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.

  • - A Beginner's Guide to Decoders, DCC Systems, and Layout Wiring
    af Mike Polsgrove
    168,95 kr.

  • af Norman Ferguson
    118,95 kr.

    lucky escapes and great aircraft in the movies... the trivia is limitless and will appeal to everyone, whether you want help telling your Spitfire from your Messerschmitt or you know a Spitfire I from a Spitfire II!

  • af Charlie Mack
    266,95 - 318,95 kr.

  • af Conceptis Puzzles
    108,95 kr.

    Presents tough kakuro puzzles.

  • af John Lloyd & John Mitchinson
    128,95 kr.

    Just when you thought it was safe to start showing off again, the bestselling authors of The Book of General Ignorance and 1,277 QI Facts To Blow Your Socks Off are back. With a foreword by Stephen Fry, this parcel of unimaginable information is here to solve a few common misconceptions, mistakes and misunderstandings. Octopuses have six legs, oranges aren't orange, bats aren't blind, napoleon wasn't short, vikings didn't wear horned helmets, there is no such thing as a fish. QI: The Second Book of General Ignorance is the essential set text for everyone who's proud to admit that they don't know everything, and an ideal stick with which to beat people who think they do. John Lloyd and John Mitchinson are the bestselling authors of QI: The Book of General Ignorance and 1,277 QI Facts To Blow Your Socks Off. Here they present a wonderful collection of astonishingly interesting facts, perfect for pub quiz lovers, trivia buffs and general knowledge experts alike.

  • af Charlie Mack
    218,95 kr.

    In 1982, ownership of Matchbox die cast toys, the most popular metal vehicles in the world, passed from Lesney to Universal. The toys produced under Universal's ownership are documented in this thorough text. Additional materials include lists of places of interest for the collector to visit and mail order sources.

  • - A Step-by-step Guide to the Complete Layout
    af Brian Lambert
    208,95 kr.

    Helps modellers expand their skills and explore fresh techniques, from the essential basics to the intricacies of Digital Command Control, leading to the goal of the hobby - to build and operate a model railway.

  • af David Cooke
    108,95 kr.

    Corgi Toys proved an immediate success in the 1950s and over the next 30 years hundreds of miniatures would be modelled on contemporary vehicles. This book explores the history of Corgi Toys, describing the various models and illustrating how these simple children's toys became valuable collectables.

  • af Charlie Mack
    174,95 kr.

    The most popular die cast toys in the world, Matchbox metal vehicles took on a new look in 1969 with the introduction of the Superfast line, and this new edition documents them all. The diversity of these tiny toys is truly amazing. Written as a sequel to another popular volume, Lesney's Matchbox Toys, Regular Wheel Years, 1947-1969 (Schiffer, 1992), author Charlie Mack has compiled clear color illustrations of the toys and accurate text to identify all the variations in details which make each toy so recognizable and collectible today. This 3rd edition features an updated Price Guide that is helpful to collectors who search for elusive and rare models at today's swap meets, toy and antiques shows, or flea markets.

  • af Warlord Games
    308,95 kr.

    A revised and updated third edition of the best-selling Bolt Action World War II wargaming rules.

  • af Logan Bonner
    425,95 kr.

    Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming! The ideal character option resource for players looking to move beyond Pathfinder Player Core. Pathfinder Player Core 2 includes: ¿ Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each with multiple character paths, multiclassing options, and dozens of feats! ¿ Expanded ancestry options include the catfolk, hobgoblin, hyena-like kholo, kobold, lizardfolk, ratfolk, tengu, and frog-like tripkee alongside three versatile heritages-the dhampir, duskwalker, and all-new dragonblood heritage! ¿ More than 40 archetypes, allowing you to further customize your character's story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more! ¿ Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core.

  • af Adrian Bliss
    151,95 kr.

    History belongs to the heroes. But to get the full story, sometimes you have to ask the side characters.The lives of Leonardo da Vinci, Henry VIII and Queen Victoria fill bookshelves and fascinate scholars all over the world. But little attention is given to the ferret who posed for the renaissance master, the servant who oversaw the Tudor's toilet time, or the famous horse who thrilled the miserable old monarch.These supporting cast members have been waiting in the wings for too long, and Adrian Bliss thinks it's high time they join their glory-hogging contemporaries in the spotlight. Fortunately, - thanks to some recently discovered ancient complaint letters, court transcripts and memoirs in bottles - now they can.Equal parts fascinating and hilarious, the Greatest Nobodies of History is a surreal love letter to life's forgotten heroes featuring hitherto undocumented accounts from Ancient Greece to the frontlines of the Great Emu War.All that follows really happened, and some of it could even be true

  • af Matt Forbeck
    418,95 kr.

    "An in-depth lore book for Blizzard's hit video game World of Warcraft"--

  • af Andy Singleton
    233,95 kr.

    For many wargamers, WW2 is synonymous with large fleets of tanks and other AFVs battling each other across the European countryside or amidst the rubble of cities. Here Andy Singleton lends the benefit of his experience as a professional modeller and painter to help you get your own armoured force ready for battle. Andy starts by discussing the tools and materials required and explaining some basic techniques, such as dry-brushing and stippling. He then moves on to detailed step-by-step instructions for the main paint schemes of each of the major combatants, British, American, German and Soviet Union. Each step is illustrated by a colour photo, paint number and the type and size of brush used, and there are variants for use with or without an airbrush. Adding national emblems and other markings, either freehand or by using transfers, is also covered. In addition to the basic paint scheme there is guidance for adding weathering effects and wear and tear, such as dust, chipped paint or even winter whitewash. Finally he shows you how to enhance your models with finishing touches such as the addition of stowage and camouflage measures such as netting or foliage. Throughout it is packed with useful tips and tricks of the trade.

  • af Editors of Chartwell Books
    173,95 kr.

    Immerse yourself in the intrigue and elegance of the Victorian era with this treasure trove of ephemera?with 500+ stickers, 50+ activity and coloring pages, and calling cards with envelopes.

  • - Sudoku For Kids Ages 4-8,196 Easy Sudoku Puzzles For Kids And Beginners 9x9 With Solutions, Smart Sudoku Activity Book for Kids 4-8, Perfectly Logical Challenging Puzzle Brain Teasers Sudokus
    af Ak Dreams Publishing
    78,95 kr.

    This book contains over "196" Sudoku puzzles and difficulties to get you solving puzzles in no time!196 Sudoku puzzles of 9x9 sizesEasy and difficulty levels with solutionDetailed, step-by-step instructions written to teach someone who has never even heard of Sudoku how to solve one!Designed for kids four and older, but great for beginners of all ages!Great gift, and a great travel book for a long car or plane rideClean and easy-to-read in a comfortable layout; no crammed pages