Immersive Realm of Extended Reality
- Indbinding:
- Paperback
- Sideantal:
- 224
- Udgivet:
- 29. januar 2024
- Størrelse:
- 191x12x235 mm.
- Vægt:
- 428 g.
- 2-3 uger.
- 10. december 2024
På lager
Normalpris
Abonnementspris
- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Immersive Realm of Extended Reality
Stay prepared for the next wave of technological innovation with VR and AR
¿DESCRIPTION
Virtual and extended reality technologies have come a long way since their inception, and today, they are poised to change how we work, learn, and interact with the world. From gaming and entertainment to education, healthcare, and beyond, these technologies have the potential to revolutionize many aspects of our lives.
Understand the advancement of VR hardware, then master immersive design principles and analyze the powerful role of AI in XR. Explore the frontiers of VR/AR applications, from revolutionizing healthcare with virtual surgery simulations to bringing history to life with interactive AR experiences. Learn the business landscape of VR/AR, perfect the ethical considerations, and gain a deep understanding of the technical workings behind these incredible technologies. With practical guidance on building VR apps in Unity and monetizing your creations.
By the end of the book, readers will have a deep understanding of the potential benefits and risks of these technologies, as well as the knowledge and tools needed to build successful VR and AR applications that are both innovative and ethical.
WHAT YOU WILL LEARN
¿ Understand fundamentals of Immersive technologies like AR, VR, and XR.
¿ In-depth understanding of the concepts of presence.
¿ Understand the ethical considerations surrounding VR and AR.
¿ How VR applications can be built with unity and the scope of monetization.
WHO THIS BOOK IS FOR
This book is for tech enthusiasts, educators, healthcare professionals, artists, and entrepreneurs alike, offering a captivating journey into the future of immersive technologies.
¿DESCRIPTION
Virtual and extended reality technologies have come a long way since their inception, and today, they are poised to change how we work, learn, and interact with the world. From gaming and entertainment to education, healthcare, and beyond, these technologies have the potential to revolutionize many aspects of our lives.
Understand the advancement of VR hardware, then master immersive design principles and analyze the powerful role of AI in XR. Explore the frontiers of VR/AR applications, from revolutionizing healthcare with virtual surgery simulations to bringing history to life with interactive AR experiences. Learn the business landscape of VR/AR, perfect the ethical considerations, and gain a deep understanding of the technical workings behind these incredible technologies. With practical guidance on building VR apps in Unity and monetizing your creations.
By the end of the book, readers will have a deep understanding of the potential benefits and risks of these technologies, as well as the knowledge and tools needed to build successful VR and AR applications that are both innovative and ethical.
WHAT YOU WILL LEARN
¿ Understand fundamentals of Immersive technologies like AR, VR, and XR.
¿ In-depth understanding of the concepts of presence.
¿ Understand the ethical considerations surrounding VR and AR.
¿ How VR applications can be built with unity and the scope of monetization.
WHO THIS BOOK IS FOR
This book is for tech enthusiasts, educators, healthcare professionals, artists, and entrepreneurs alike, offering a captivating journey into the future of immersive technologies.
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Find lignende bøger
Bogen Immersive Realm of Extended Reality findes i følgende kategorier:
- Business og læring > Computer og IT
- Databehandling og informationsteknologi > Digital livsstil > Internetvejledninger og Internettjenester > Virtuelle verdener
- Databehandling og informationsteknologi > Informatik > Virtual reality
- Databehandling og informationsteknologi > Informatik > Udvidet virkelighed
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